A few days ago, I read an interesting article on LinkedIn
about the
rise of interactivity in the attractions industry and something it said
got my lawyer-brain thinking. Here’s
what it was:
Interactivity doesn’t stop with great-looking, immersive
technology. There is a still a need for
pure physical interaction.
“Pure physical interaction.”
As a fan of amusements, that phrase puts a grin on my face and starts
the adrenaline pumping. As a former
operator, that phrase equals “repeat business” and additional revenue -
something that the article emphasized.
But as a lawyer, that phrase made me pause for a minute and think about
whether the rising popularity of interactivity could change the liability
calculus for owners and operators of these attractions. I thought that question deserved a closer look.
There is no doubt that interactivity is on the rise in the
attractions industry. Walking the show
floor at the IAAPA Expo over the last several years proves the point. New technologies that blend games with ether rides
or walk through attractions are as prevalent on the show floor today as they
were non-existent just five or ten years ago.
The lure of these attractions is obvious as they frequently are the one
with large groups of (hopefully) buyers standing around them and long lines
waiting to try them out. And while they
all offer something different insofar as the precise experience is concerned,
they all have one commonality: they
allow the guest, to a certain (sometimes large) degree, to shape his experience
and, often, to shape the experiences of other guests as well. And that is precisely what makes these
attractions unique from both an operational and a legal perspective. The guest is in control to a much larger
degree than on a traditional ride or attraction. So what does that mean in terms of liability?
I see two primary areas where the rise of interactivity
could change the liability landscape for operators. The first is that interactivity may broaden
the kinds of legal claims that will be asserted against operators of an
interactive attraction. This would
obviously be detrimental to operators.
But the second effect may, in some circumstances, counteract that
detriment. More specifically,
interactivity could give owners and operators additional defenses, focused on
the conduct of those other guests, and potentially bring more parties to the settlement
table. In this manner, interactivity
might actually decrease the potential
liability and settlement value of a case from the owner or operator’s
perspective.
We don’t have to look very hard to see evidence of both of
these with respect to interactive attractions.
Let’s remember that interactivity, while becoming more and more
predominant as it is utilized in a broader array of attractions, is nothing
particularly new to the industry. Guest
controlled, interactive rides and attractions have been around for decades –
the most popular of which, arguably, is the go-kart. And a relatively recent go-kart case out of a
New York federal court illustrates well the unique impact of interactivity in
an attraction related lawsuit.
The case is Corneli v. Adventure Racing Co., 2015 WL
3890373 (N.D.N.Y. June 24, 2015). Corneli
involved an spinal injury resulting in paraplegia from a rear end collision on
a go-kart track. Mr. Corneli alleged
that the stopped on the track waiting for operators to tend to another kart
when another driver, a seventeen year old with Down’s Syndrome, struck Mr.
Corneli’s kart from behind causing severe and permanent injuries. Now, in many ways, this case resembled a
garden variety (albeit very serious) personal injury claim. For example, Mr. Corneli sued the owners and
operator of the go kart track for negligent “ownership, operation, management,
maintenance, supervision, staff training and control of its go-kart ride.” These are the kinds of allegations frequently
raised in ride-related litigation.
But the interactivity of the ride also caused Mr. Corneli to
raise additional claims and additional parties – both relatively atypical in most
amusement cases. In addition to the claims
arising from the operator’s control of the ride and its staff, Mr. Corneli also
alleged negligent “supervision and control of its customer” – the other driver
(known in the case as “C.S.”).
Additionally, Mr. Corneli sued C.S. in
addition to the owner of the attraction for “operating and driving a
go-kart in a dangerous manner.”
Before trial, the owner of the track moved for summary
judgement asking the court to dismiss the claims against it because Mr. Corneli
assumed the inherent risks of injury involved in operating a go kart –
including being hit by another driver. The
plaintiff argued, however, that C.S. had made statements before the ride
indicating his intent to drive aggressively and that the operators should have
controlled C.S.’s conduct through use of the “Kartrol” device that shut down
the karts remotely. The Court agreed
with the plaintiff, finding that the jury was entitled to determine whether the
owner “knew or should have known that Defendant C.S.’s allegedly intentional
actions created an unreasonably increased risk to his co-participants, a risk
that imposed on [the owner] a duty to supervise him or prevent him from harming
his fellow racers by use of the Kartrol device.”
The plaintiff also asked that the court rule, without the
need for trial, that C.S. was liable for the plaintiff’s injuries under general
motor vehicle laws. Deciding not to
decide whether these laws applied equally to automobiles and go-karts, the
court allowed this issue to go to the jury anyway finding that the jury should
determine whether the collision even occurred in the first place (which was
apparently disputed).
Corneli gives, I think, some insight into the future of
lawsuits arising from the growing popularity of interactive attractions in the amusement
industry. Traditionally, owners and
operators of amusement attractions need only worry about reasonably operating
and maintaining the attraction and training the staff. These duties are all to be expected in connection
with any operation. However, the
increased popularity of interactivity carries with it, potentially, additional
duties to supervise and control the conduct of other guests. The practical import of this potential
expansion of duty is to add further ammunition to a plaintiff’s attorney’s arsenal
– another hook for liability. An
operator might demonstrate a top notch training, operational, and maintenance
program - one that would pass muster in any traditional ride-related lawsuit –
but still be found liable if it could not demonstrate similarly that it reasonably
supervised the conduct of other guests to prevent injuries. While the draw of interactivity is
undeniable, from both a business and guest experience perspective, interactivity
also means that, from a legal perspective, operators should give careful
consideration to the reasonably foreseeable conduct of other guests and what
steps can be taken proactively to prevent guest-on-guest injury arising from
the attraction’s interactivity.
How many of these negotiating chairs will be filled? |
Corneli also highlights another, more advantageous aspect of interactivity (at least from the owner's / operator's viewpoint). Rarely are
other guests brought in as defendants in a typical ride-related lawsuit. But interactivity means that those guests
may, in fact, be properly named as parties with more frequency. And this could have some benefit to owners
and operators. Depending on the laws of
a given state, the presence of a guest-defendant may allow the owner of the
attraction to assert a comparative negligence defense – essentially shifting
some of the liability from the owner to the injury-causing guest – where such a
defense would not be permitted without the guest present as a party. More importantly from a practical perspective,
the presence of another guest likely puts another party (likely a liability
insurer) at the table to contribute to the settlement. This, potentially, could reduce the
comparative share of the settlement the owner, or its insurer, will have to
contribute and could make settlement more palatable to everyone. Simply put, it’s generally easier to reach a
settlement when a few parties are contributing something than when one party is
contributing everything. The possibility
of another defendant in a lawsuit might, therefore (and somewhat
non-intuitively), actually decrease
the owner’s or operator’s risk exposure arising from an interactive attraction.
Interactivity in the amusement industry is undoubtedly here
to stay. Guests love it. And the more guests love our attractions, the
more money they spend in our facilities.
The business motive for these attractions is clear. But interactivity also carries with it legal
consequences that are easily overlooked, but that must be considered
carefully. Given the likely
profitability of interactivity, I don’t think the legal ramifications warrant
avoiding this technology. But they do
warrant a change in mindset when it comes to risk avoidance and litigation
strategy.
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